Throughout the first part of the game, the overarching goal is to find the son stolen from you while you were trapped in cryogenic stasis. I bring this up to make it clear that I’m comparing FO4 to its immediate predecessors, not kickstarting an ancient debate over the direction Bethesda took the series.įallout 4 has two problems that mutually reinforce each other. My first exposure to the series was with Fallout 3 and while I’ve tried to dive back into the earlier games, I’ve had trouble switching back to turn-of-the-century gameplay and UI designs. I’m one of the latter type - while I’ve been playing PC games since the mid-1980s, Fallout and Fallout 2 didn’t make it on to my radar for whatever reason back when they were new. There’s infamous bad blood between fans of the first two Fallout games, which were isometric turn-based titles, and gamers who discovered the series with Fallout 3 / Fallout: New Vegas.
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